Dominik Gruntz: Catalogue data in Spring Semester 2016

Name Dr. Dominik Gruntz
Address
Fachhochschule Nordwestschweiz
Bahnhofstrasse 6
5.2B04
5210 Windisch
SWITZERLAND
Telephone056 202 7808
URLhttp://www.gruntz.ch
DepartmentComputer Science
RelationshipLecturer

NumberTitleECTSHoursLecturers
252-0232-AALSoftware Design
Enrolment ONLY for MSc students with a decree declaring this course unit as an additional admission requirement.

Any other students (e.g. incoming exchange students, doctoral students) CANNOT enrol for this course unit.
6 credits13RD. Gruntz
AbstractThe course Software Design presents and discusses design patterns regularly used to solve problems in object oriented design and object oriented programming. The presented patterns are illustrated with examples from the Java libraries and are applied in a project.
ObjectiveThe students
- know the principles of object oriented programming and can apply these.
- know the most important object oriented design patterns.
- can apply design patterns to solve design problems.
- discover in a given design the use of design patterns.
ContentThis course makes an introduction to object oriented programming. As programming language Java is used. The focus of this course however is object oriented design, in particular design patterns. Design patterns are solutions to recurring design problems. The discussed patterns are illustrated with examples from the Java libraries and are applied in the context of a project.
Literature- Gamma, Helm, Johnson, Vlissides; Design Patterns: Elements of Reusable Object-Oriented Software; Addison-Wesley; 0-2016-3361-2
- Freeman, Freeman, Sierra; Head First Design Patterns, Head First Design Patterns; O'Reilly; 978-0596007126
252-0232-00LSoftware Design Information 6 credits2V + 1UD. Gruntz
AbstractThe course Software Design presents and discusses design patterns regularly used to solve problems in object oriented design and object oriented programming. The presented patterns are illustrated with examples from the Java libraries and are applied in a project.
ObjectiveThe students
- know the principles of object oriented programming and can apply these.
- know the most important object oriented design patterns.
- can apply design patterns to solve design problems.
- discover in a given design the use of design patterns.
ContentThis course makes an introduction to object oriented programming. As programming language Java is used. The focus of this course however is object oriented design, in particular design patterns. Design patterns are solutions to recurring design problems. The discussed patterns are illustrated with examples from the Java libraries and are applied in the context of a project.
Lecture notesno script
Literature- Gamma, Helm, Johnson, Vlissides; Design Patterns: Elements of Reusable Object-Oriented Software; Addison-Wesley; 0-2016-3361-2
- Freeman, Freeman, Sierra; Head First Design Patterns, Head First Design Patterns; O'Reilly; 978-0596007126
Prerequisites / NoticeThe course Software Design is designed for students in the computational sciences program, but is open to students of all programs. The precondition is, that participants have knowledge in structured programming (e.g. with C, C++, or Fortran).